Professions
Mining, woodcutting, fishing, herbalism and skinning. Every vein wears down hit by hit and raises your skill up to 100.
Multiplayer idle RPG with a Solana economy
: Multiplayer idle RPG with a Solana economy
Send your character to mine, chop, patrol or go down a dungeon. Come back when it is done. What they bring is yours, and what gets sold is sold between players.
No downloads. Sign in with email or your wallet.
Mining, woodcutting, fishing, herbalism and skinning. Every vein wears down hit by hit and raises your skill up to 100.
Runs of minutes or hours with real fights: your health, your damage, your armor. Falling is not dying: you come back early with what you cleared.
An order book for stackables and listings for gear. All between players; the game only takes a fee.
Twelve classes and four races. Attributes, gear with rarities and mods: all of it counts in a fight.
Truly idle
Every action costs energy and takes as long as it takes, tab open or closed. Meanwhile the town gives way to the scene of what you are doing: the vein, the road, the dungeon hallway.
Honest economy
SOL buys gems and gems buy cosmetics. Gold pays for services. Nothing flows back, and nothing bought from the game can be resold: prizes are items, and items trade between players.
Deterministic combat
Every run is resolved on the server with your real sheet and a fixed seed. The client replays the same fight, blow by blow. Gear does not yield "a bit more": it yields getting there.
One character, a few minutes of energy, and the world does the rest.