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Multiplayer idle RPG with a Solana economy

: Multiplayer idle RPG with a Solana economy

Send your character to mine, chop, patrol or go down a dungeon. Come back when it is done. What they bring is yours, and what gets sold is sold between players.

No downloads. Sign in with email or your wallet.

What you do in Guildlands

Professions

Mining, woodcutting, fishing, herbalism and skinning. Every vein wears down hit by hit and raises your skill up to 100.

Adventures and dungeons

Runs of minutes or hours with real fights: your health, your damage, your armor. Falling is not dying: you come back early with what you cleared.

SOL market

An order book for stackables and listings for gear. All between players; the game only takes a fee.

Your character, your sheet

Twelve classes and four races. Attributes, gear with rarities and mods: all of it counts in a fight.

Truly idle

Energy is the limit, not your time

Every action costs energy and takes as long as it takes, tab open or closed. Meanwhile the town gives way to the scene of what you are doing: the vein, the road, the dungeon hallway.

Honest economy

One-way valves

SOL buys gems and gems buy cosmetics. Gold pays for services. Nothing flows back, and nothing bought from the game can be resold: prizes are items, and items trade between players.

SOL
SOL
          

Deterministic combat

What you see is what happened

Every run is resolved on the server with your real sheet and a fixed seed. The client replays the same fight, blow by blow. Gear does not yield "a bit more": it yields getting there.

Twelve classes. Each one fights and dresses differently.

Choose who you are

12classes
5professions
6runs
192items
4languages

Who leads at what. Recomputed every five minutes.

Rankings

All rankings

Come in and send someone to work

One character, a few minutes of energy, and the world does the rest.